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Build the ultimate deck of cards and wield it to defeat the Gatekeepers!

How to play

Your goal is to traverse the overworld and defeat a Guardian at either the Ice Gate or the Fire Gate to get to either the FROST Forest or the FLAME Forest, respectively.

Along the way you will fight enemies that will increase your Sparkle, Shimmer, or Aura essence. Once you reach level 1, a Stance card of that essence will be automatically added to your deck, and the higher your essence level, the stronger the Stance effects will be.

If you are not in a stance, unused speed will be converted to 4x block next turn. If you are in Sparkle Stance, gain +3 might per turn, and unused speed will convert to 3x might next turn. If you are in Shimmer Stance, gain +10 block and +1 armor per turn, and unused speed will convert to 4x block and 1x armor next turn. If you are in Aura Stance, gain +1 mana per turn, and unused speed will convert to mana next turn.

You will also come across Magic Fountains and Quests that will aid you in your journey. You must prove your worth and unlock the Gates by fighting at least two Arenas with powerful enemies.

Courage Coins are gained by winning combats and are used as currency for buying items at the market. You can always hover over things to get more information about them, such as the meters at the top that show your Aggro and Crit levels.

During combat, your Speed determines how many cards you can draw per turn. Mana is used to play your cards. Some cards can be combined, which does not cost mana.

Aggro amount increases by 1 after each combat. Each aggro level increases monster blocks in the FROST forest and monster attacks in the FLAME Forest, and also highly increases Arena and Guardian attacks. The more aggro you create, the faster your aggro level will increase. Level 1: 75% increase to FROST Forest blocks and FLAME Forest attacks (increasing by 25% for each level), 150% increase to Arena and Guardian attacks (increasing by 50% for each level).

Crit percentage, which increases by 1 for each attack card played, is the chance an attack is a critical hit (damage * 1.5). Crit percentage resets to 0 after a critical hit.

Armor absorbs 50% of incoming attack damage.

After each battle you have a chance of being rewarded with a Treasure, some Essences, some Shards, and a Candy. These chances increase with each battle, and your current reward chances can be seen at the bottom of the screen.

You can play cards to charge up your Magic Rainbow. Each time your rainbow charges to full, it activates and does damage to your foes. The type of magic summoned dictates how you apply damage. Your magic type becomes Muddled when you mix magic types. Rainbow magic does damage to all monsters, Elemental magic does damage to all monsters ignoring block, Dark magic does damage to all monsters ignorning armor, Chaos magic does triple damage to a random monster, and Muddled magic does damage to a single random monster.

That's it, on with the adventure!

 

 

Helpful Tips

DESTROYING CARDS: adds card to dead cards for this combat.

DEAD CARDS: cards that have been destroyed this combat.

REMOVING CARDS: permanently removes a card from your deck.

COMBINING CARDS: click a combinable card and then click another identical card to combine them. This will destroy both cards and create a new, more powerful card.

 

 

 

 

 

 

 

RELEASE NOTES

0.55 Alpha (2/16/2024)

  • Tweaked difficulty settings and cards for balance
  • Singularity now summons only upgraded monsters
  • Fixed bug affecting shop tooltips and functionality

0.54 Alpha (2/14/2024)

  • Nerfed the Stun card
  • Increased rarity of several powerful cards
  • Aggro now calculates after damage buffs (like might and punch) instead of only on base damage
  • The Singularity can summon guardians on Nightmare difficulty

0.53 Alpha (2/13/2024)

  • Fixed a Resistance bug that applied to all damage instead of just magic damage
  • Cycle Barrier card moved to Cycle pack
  • Fixed bug where playing Roar or Cloudburst would double non-existing or debuffed punch/thunder
  • The Singularity now only summons tier 4 and 5 monsters
  • Buffs to various magic summon cards
  • Incoming damage now updates correctly after eating candies that damage and kill enemies
  • Fixed candies that both caused damage and buffed player (Chocolate Bar, Chocolate Clusters, etc.)
  • Hard, Expert, and Nightmare difficulty settings are harder

0.52 Alpha (2/11/2024)

  • Fixed an armor calculation bug
  • Fixed a bug that caused arenas in map 2 to break
  • The Singularity has a new effect called "Veil" which mitigates elemental magic exploits
  • Fixed a bug where the first enemy's resistance applied to all enemies

0.51 Alpha (2/10/2024)

  • Fixed bug where max armor conflicts with gaining block
  • Unstable attack card is now 0 mana and retain
  • Tweaks to difficulty settings
  • Buffed the Quick Stab card
  • Fixed a Marked bug
  • Tweaked the Garrison card

0.50 Alpha (2/9/2024)

  • Nightmare difficulty increased
  • Red Envelope is rarer
  • Buffed upgrades to some stance cards
  • Gift of Summoning nerfed
  • Gift of Magic buffed
  • Fixed shard tooltips on cards
  • Tweaked starting bonuses (-6 aggro -> -5 aggro, +8 rainbow -> +12 rainbow)
  • Fixed some broken candies
  • Sage card upgrade was broken
  • Fixed a glitch with combined age of cards
  • Retaliate/Spikes is no longer triggered by Marked

0.49 Alpha (2/8/2024)

  • Nerfed the Everarmor card
  • Nerfed the Erupt card
  • Retooled the Scavenge card
  • Buffed the Seeing Ring card
  • Max health amount is now shown next to the health bar
  • Courage is now referred to as Courage Coins
  • Improved various tooltips to give more context
  • Improved various card descriptions to be less esoteric
  • Wisdom no longer affects max health
  • You can't gain more than 999 block
  • Seeing Ring doesn't break when trying to view draw cards
  • Fixed bug where game didn't end if player died to spikes or retaliate
  • Overhauled candies to make them more simple and useful
  • Various adjustments to difficulty settings

0.48 Alpha (2/1/2024)

  • Mana can no longer go below 0 from cards such as Mired
  • Slightly nerfed the Ultraumatron fight

You come across a magical creature...

...a terribly wonderful creature.

It looks like... could it be... a unicorn?

You look closer—does it have wings?
Or is that just its fur?

It summons you with it's piercing gaze and
gestures for you to climb on its back.
You do so, and instantly something amazing happens.

You can hear its thoughts!
And somehow you can tell that it can hear yours.
It has been tasked with defeating the mighty Guardians,
it tells you, but it can't do so alone.
It is bound by an ancient magic requiring two, rather than one.

You are the other. Together, you must embark on this perilous adventure.
Will you and this mysterious creature survive the quest?

Start Your Journey
Your goal is to traverse the overworld and defeat a Guardian at either the Ice Gate or the Fire Gate.
Next
Along the way you will fight enemies that will increase your Sparkle, Shimmer, or Aura Essence.
Next
You will come across Magic Fountains and Quests that will aid you in your journey. You must prove your worth and unlock the Gates by fighting at least two Arenas with powerful enemies.
Next
Courage Coins are gained by winning combats and are used as currency for buying items at the market.
Next
Arrow-01-01-01-01-01
You can always hover over things to get more information about them, such as these meters that show your Aggro and Crit levels.
Next
Arrow-01-01-01-01-01
During combat, your Speed determines how many cards you can draw per turn. Unused speed each turn converts to a bonus on your next turn, depending on your Stance.
Next
Arrow-01-01-01-01-01
Mana is used to play your cards. Some cards can be combined, which does not cost mana. That's it!
Ready For Battle
Arrow-01-01-01-01-01
Close Tutorial
Version:
Seed:
Floor
Pack
Round
Difficulty
Eat
Trash
Cancel
Draw Card
End Turn
Draw All
treasure: %
candy: %
shard: %
uncommon: %
rare: %

The Dark Forest

Tip: you can right-click map tiles to mark your intended path.

Debug
Status
map type:
card retain:
momentumAmount:
solid:
might:
punch:
mend:
craft:
cunning:
vigor:
stout:
muster:
rowdy:
fierce:
mastery:
heal:
conjure:
sorcery:
momentum:
wield:
resistance:
lemonade:
spikes:
vex:
mage:
enchanter:
summon:
arcane:
fatality:
retaliate:
mystery:
regen:
wisdom:
lightning:
thunder:
unreachable:
protection:
tank:
prepared:
bless:
hypnotize:
stockpile:
sift:
panic:
expirex:

Choose your starting bonus

A boon for your adventure...
Done
View Map

Choose a starting treasure

A gift for you! Surely this will aid you in your journey.
Done
View Map

Choose a booster pack

What do you want to specialize in?
Done
View Map
Available Cards
Done

Magic Fountain!

A brief respite and then the journey continues...
Drink (+30 Health & +10 Armor)
Bathe (+12 Max Health)
Frolic (+7 Courage)
This fountain has dried up.
Skip

The Market

Spend your courage coins wisely.
Remove Card2
Trade1
Gamble
Done

Loot!

Spoils of war.
Done

Begin Combat!

Enemy Turn

Player Turn

Draw Cards
crit!
Incoming Damage:
/
Magic
Done
Done
Done

Combat Rewards

Add a card to your deck.
Done

Attach Shard To Card

Tradeable Cards

Choose a card to trade away.
View Armory
Done

Draw Cards

Done

Discard Cards

Done

Dead Cards

Done

Choose Cards

Done

The Armory

These are all the possible weapon cards
Done

Select
Back

All Of Your Cards

Done

All Candies

Loading candies...

All Treasures

Loading treasures...

All Cards

Every single card in the game, including non-reward, non-addable cards.
Loading card library...
Done

Victory!

You have beaten the first Guardian, but your journey continues...
Go Through The Gate

Victory!

You have beaten the game. Rest easy, friend.
Play Again

Defeat

A valiant effort.
Try Again?